A brother earns one perk point per level. Perks sit in seven tiers. Tier N only unlocks after you've spent N−1 points total — so at level 6 you can finally reach tier 6 (Battle Forged / Nimble), and tier 7 capstones open at level 7. Levels 8–11 are free picks from any unlocked tier.
Each path below reads left to right: the number is the level you take that perk, not its tier row. Gold-ringed steps are the fork perks (Battle Forged, Nimble, Berserk, Indomitable, etc.).
| Level | Tiers unlocked | First time you can take… |
|---|---|---|
| 1 | Tier 1 only | Colossus, Student, Pathfinder, Recover… |
| 2 | Tiers 1–2 | Quick Hands, Dodge, Bullseye, Gifted… |
| 3 | Tiers 1–3 | Shield Expert, Brawny, Backstabber… |
| 4 | Tiers 1–4 | Any Weapon Mastery |
| 5 | Tiers 1–5 | Underdog, Reach Advantage, Footwork… |
| 6 | Tiers 1–6 | Battle Forged or Nimble or Berserk |
| 7 | All tiers | Indomitable, Killing Frenzy, Duelist… |
| 8–11 | All tiers | Fill remaining slots; level 11 is the finished brother |
Tag every recruit the moment you know their role. In-game rename: click the brother → edit name. Use the three-letter build tag in brackets so you never forget the plan mid-campaign:
[ANV] Gunther · [HMR] Oskar · [BOW] Dietrich · [SGT] Konrad — tags match each build card below (ANV = Anvil, HMR = Hammerfall, etc.).
Tick builds in My Company (below) to pin the ones you're running — your picks save in this browser for quick jump-links without scrolling the full roster.
There is no leather/mail/plate label in the game. “Light” vs “heavy” is which survival perk you're building toward:
- Nimble reads only body armor + helmet Fatigue penalty combined. Weapons, shields and bags don't count. Brawny does not help. Reduction = 60% − 4% per combined Fatigue point, floored at 0% (so −15 combined = no benefit). Aim for −10 or lower; Padded Vest + Sallet is a common mid-game target.
- Battle Forged reads total armor points (body + helmet durability). Wear the heaviest plate you can still swing in.
Every build below lists early / mid / late armor targets for its path. Full breakpoint tables live on the Armor page.
When recruiting, chase talent stars in a build's primary attributes: each star adds about +0.5 per level to that stat, i.e. roughly +5 by level 11 if you level it every time. A 1-star Poacher at 50 Ranged Skill ends up like a 0-star Hunter at 55. Starting values plus stars are what decide whether a recruit can reach the targets listed — not the background name alone. Always avoid the dealbreaker traits: Asthmatic, Dastard, and (on melee bros) Fainthearted/Irrational.
Levelling an attribute is a dice roll, not a fixed bonus. Every level-up you may raise exactly three attributes, and each is offered a rolled value inside its own band — so the same brother gains a different amount each level, and the "+" is never the same twice. You pick the three best rolls on the table.
A talent star shifts that band upward: 1★ adds +1 to the roll's floor, 2★ +2 to the floor, 3★ +2 floor and +1 ceiling. Over a run that's roughly +5 to the stat per star by level 11 if you raise it every time — so a 3★ Melee Skill recruit ends ~15 above a 0★ one. Above level 11 there's no perk point and rolls shrink to +1, so level 11 is the finished brother. Each build below lists the three attributes to prioritise every level.
| Attribute | Per-level roll | Priority for… |
|---|---|---|
| Hitpoints | Large ~+2 to +5 | everyone — survivability floor |
| Fatigue | Large ~+2 to +5 | anyone in armor or swinging two-handers; the "action budget" |
| Initiative | Large ~+2 to +5 | Dodge duelists, throwers, archers |
| Melee Skill | Moderate +1 to +3 | every melee attacker — your accuracy |
| Ranged Skill | Moderate +1 to +3 | archers, crossbows, throwers |
| Resolve | Moderate +1 to +3 | sergeants; anyone facing Fearsome/fear |
| Melee Defense | Small +1 to +2 | tanks, duelists — precious, take every good roll |
| Ranged Defense | Small +1 to +2 | backline, light fighters vs archers |
Melee/Ranged Skill, Resolve and the two Defenses are exact; HP, Fatigue and Initiative roll the largest amounts (your in-game roll is the source of truth).
— type to filter the roster.
The Build Compendium
The builds above are the curated company roles with tier-correct level paths. This compendium is the wide reference matrix from u/Fearstalker's perk table (community, ~v1.5.0.8) — every archetype in both BF and Nimble flavors, plus variants the narrated roster doesn't cover.
Notation: A / B = interchangeable picks for that slot · opt: = flexible final slot(s) · Path: BF = Battle Forged (heavy), Nimble = light armor + Nimble (fatigue bands →) · StatBuff = Gifted/Brawny/Backstabber etc.
Compendium perk lists are priority order within tier bands, not strict level-by-level paths — when a row shows Student, Colossus, Gifted… that's the pick sequence, but you still must respect tier gates (BF at earliest level 6). The narrated builds above have already been mapped to exact levels.
Stat targets are top-roll goals, not hard requirements. The Anvil above maps to Monolith Tank (BF); Hammerfall to Hammerer (BF).
Tanks
| Build | Path | Weapon | Perk path (1→11) | Stat targets (top roll) |
|---|---|---|---|---|
| Monolith Tank | BF | Shield + 1H | Student, Colossus, Gifted, Fortified Mind / Brawny, Underdog, Battle Forged, Indomitable, Lone Wolf, Shield Spec, Recover, Taunt / Steel Brow | Mdef 40+ = Stam; HP 90+ = Res 60+ > Matk 55+ |
| Monolith Tank | Nimble | Shield + 1H | Student, Colossus, Gifted, Fortified Mind / Resilient / Nine Lives, Underdog, Nimble, Indomitable, Lone Wolf, Shield Spec, Recover, Taunt / Steel Brow | Mdef 40+ = HP; Stam = Res 60+ > Matk 55+ |
| Overwhelm Tank | Nimble | Shield + Dagger | Student, Colossus, Dodge / Rotation, Relentless / Taunt, Underdog, Nimble, Indomitable, Dagger Spec, Overwhelm, Recover, Shield Spec | Mdef 40+ = HP; Res 60+ > Initi > Stam > Matk 55+ |
Frontline two-handers
| Build | Path | Weapon | Perk path (1→11) | Stat targets (top roll) |
|---|---|---|---|---|
| DPS / Control 2H | BF | Cleaver & Whip | Student, Colossus, Pathfinder, Quick Hands, Cleaver Spec, Battle Forged, Berserk, Underdog, Killing Frenzy, Recover, StatBuff; opt: Indomitable / Rotation / Executioner / Head Hunter | Matk 90+ = Mdef 30+; Stam > HP 80+ = Res 50+ |
| AOE DPS 2H | BF | Sword / Hammer / Bardiche | Student, Colossus, Pathfinder, Recover, Underdog, Battle Forged, Berserk, Killing Frenzy, Reach Advantage, Weapon Spec, StatBuff; opt: Quick Hands / Rotation / Executioner / Head Hunter | Matk 90+ = Mdef 30+; Stam > HP 80+ = Res 50+ |
| Hammerer (armor killer) | BF | Warhammer / Polehammer | Student, Colossus, Pathfinder, Quick Hands, Underdog, Battle Forged, Indomitable, Hammer Spec, Recover, 2× StatBuff; opt: Fearsome / Rotation / Berserk / Head Hunter | Matk 90+ = Mdef 30+; Stam > HP 80+ = Res 50+ |
| Hammerer (armor killer) | Nimble | Warhammer / Polehammer | Student, Colossus, Pathfinder, Quick Hands, Underdog, Nimble, Indomitable, Recover, Hammer Spec, 2× StatBuff; opt: Fearsome / Rotation / Berserk / Head Hunter | Matk 90+ = Mdef 30+; HP 100+ = Res 50+ > Stam |
| Swordlance Frontline | BF | Swordlance / Polearm | Student, Colossus / Gifted, Pathfinder, Polearm Spec, Underdog, Battle Forged, Berserk, Killing Frenzy, Reach Advantage, Brawny / Fearsome / Quick Hands, Recover | Matk 90+ = Mdef 30+; HP 80+ = Res 50+ |
| Swordlance Frontline | Nimble | Swordlance / Polearm | Student, Colossus / Gifted / Dodge, Pathfinder, Underdog / Relentless, Recover, Nimble, Berserk, Killing Frenzy, Reach Advantage, StatBuff; opt: Fearsome / Overwhelm / Quick Hands | Matk 90+ = Mdef 30+; HP 100+ = Res 50+ > Initi > Stam |
| Fat Neutral 2H (DodgeForged) | BF | Mace / Hammer / Greataxe | Colossus, Dodge, Pathfinder, Quick Hands, Underdog, Battle Forged, Weapon Spec, Fearsome, Killing Frenzy, 2× StatBuff; opt: Crippling Strikes / Head Hunter / Steel Brow | Matk 90+ = Mdef 30+; Stam (20 use) > HP 80+ = Res 50+ > Initi |
Duelists
| Build | Path | Weapon | Perk path (1→11) | Stat targets (top roll) |
|---|---|---|---|---|
| Duelist | BF | Axe / Cleaver / Mace / Hammer / Flail | Student, Pathfinder, Colossus / Gifted / Brawny / Rotation / Quick Hands, Recover, Underdog, Battle Forged, Indomitable / Head Hunter, Berserk, Duelist, Killing Frenzy, Weapon Spec | Matk 90+ = Mdef 30+; Stam > HP 80+ = Res 50+ |
| Duelist | Nimble | Axe / Mace / Hammer / Flail | Student, Pathfinder, Colossus / Gifted / Rotation / Quick Hands, Recover, Underdog, Nimble, Indomitable / Head Hunter, Berserk, Duelist, Killing Frenzy, Weapon Spec | Matk 90+ = Mdef 30+; HP 100+ = Res 50+ > Stam |
| Fencer Duelist (Dodge) | Nimble | Fencing Sword / Axe / Mace / Hammer | Student, Dodge, Recover / Colossus / Gifted, Pathfinder, Footwork / Underdog, Nimble, Relentless, Berserk, Duelist, Killing Frenzy / Overwhelm, Weapon Spec | Matk 90+ = Mdef 25+ > Initi; HP 90+ = Res 50+ > Stam |
| Duelist (Dodge, "Reproach") | Nimble | Sword / etc. | Student, Colossus / Gifted, Dodge, Pathfinder, Underdog, Nimble, Relentless / Recover, Berserk, Duelist, Killing Frenzy, Sword Spec / Overwhelm | Matk 90+ = Mdef 30+; HP 90+ = Res 50+ > Initi > Stam |
| Qatal Duelist | Nimble | Qatal / Mace (dagger) | Student, Colossus / Gifted, Pathfinder, Dagger Spec, Underdog, Nimble, Berserk, Duelist / Head Hunter, Killing Frenzy / Fast Adaptation / Backstabber, Quick Hands, Recover | Matk 90+ = Mdef 30+; HP 100+ = Res 50+ > Stam |
| Qatal Duelist (Dodge) | Nimble | Qatal / Mace + Overwhelm | Student, Colossus / Gifted, Dodge, Dagger Spec, Pathfinder, Nimble, Quick Hands, Relentless / Duelist / Head Hunter, Underdog / Killing Frenzy / Fast Adap. / Backstabber, Overwhelm, Recover | Matk 90+ = Mdef 30+; HP 100+ = Res 50+ > Initi > Stam |
Banner & Sergeant
| Build | Path | Weapon | Perk path (1→11) | Stat targets (top roll) |
|---|---|---|---|---|
| Banner Utility | BF | Whip Sergeant | Student, Colossus / Gifted, Fortified Mind, Rally the Troops (if Ambition), Pathfinder, Quick Hands, Cleaver Spec, Recover, 2× StatBuff; opt: Bags & Belts / Rotation | Res 100+ > Stam; HP 80+ > Matk 85+ > Mdef |
| Banner Utility | Nimble | Whip Sergeant | Student, Colossus / Gifted, Fortified Mind, Rally the Troops (if Ambition), Pathfinder, Nimble, Quick Hands, Cleaver Spec, Recover, 2× StatBuff; opt: Bags & Belts / Rotation | Res 100+ > HP 100+; Matk 85+ > Stam > Mdef |
| DPS Banner | BF | Swordlance Sergeant | Student, Colossus / Gifted, Fortified Mind, Rally the Troops (if Ambition), Polearm Spec, Battle Forged, Fearsome, Quick Hands, Pathfinder, Recover, StatBuff; opt: Bags & Belts / Rotation | Res 100+ > Stam; HP 80+ > Matk 85+ > Mdef |
| DPS Banner | Nimble | Swordlance Sergeant | Student, Colossus / Gifted, Fortified Mind, Rally the Troops (if Ambition), Polearm Spec, Nimble, Fearsome, Quick Hands, Pathfinder, Recover, StatBuff; opt: Bags & Belts / Rotation | Res 100+ > HP 80+; Ratk 85+ > Stam > Mdef |
| Handgonne Banner | BF | Handgonne Sergeant | Student, Fortified Mind, Rally the Troops (if Ambition), Pathfinder, Quick Hands, Battle Forged, Crossbow Spec, Fearsome, Bags & Belts, 2× StatBuff; opt: Recover / Rotation | Res 100+ > Stam; HP 80+ > Ratk 85+ |
| Handgonne Banner | Nimble | Handgonne Sergeant | Student, Fortified Mind, Rally the Troops (if Ambition), Pathfinder, Quick Hands, Nimble, Crossbow Spec, Fearsome, Bags & Belts, StatBuff; opt: Relentless / Recover | Res 100+ > HP 80+; Ratk 85+ > Stam |
Ranged & backline
| Build | Path | Weapon | Perk path (1→11) | Stat targets (top roll) |
|---|---|---|---|---|
| Pure Throwing | BF | Throwing weapons | Student, Gifted / Colossus, Quick Hands, Throwing Spec, Pathfinder, Battle Forged, Berserk, Duelist, Killing Frenzy, Recover, StatBuff; opt: Executioner / Fearsome / Bags & Belts | Ratk 90+ > Stam; HP 80+ > Res 40+ |
| Pure Throwing | Nimble | Throwing weapons | Student, Pathfinder, Quick Hands, Throwing Spec, Overwhelm, Nimble, Berserk, Duelist, Killing Frenzy, Recover / Relentless, StatBuff; opt: Executioner / Fearsome / Bags & Belts | Ratk 90+ > HP 80+; Stam > Initi > Res 40+ |
| Handgonne Thrower | Nimble | Handgonne + throwing | Student, Pathfinder, Quick Hands, Throwing Spec, Overwhelm, Nimble, Berserk, Duelist, Killing Frenzy, Crossbow Spec, Fearsome / Relentless / Bags & Belts / Recover | Ratk 90+ > HP 80+; Stam > Initi > Res 40+ |
| Handgonne / Sling / Crossbow | Nimble | Handgonne / Sling / Crossbow | Student, Pathfinder, Quick Hands, Overwhelm, Nimble, Berserk, Fearsome, Killing Frenzy / Head Hunter, Crossbow Spec, Relentless / Bags & Belts / Recover | Ratk 90+ > HP 80+; Stam > Initi > Res 40+ |
| Bow Thrower | Nimble | Bow + throwing | Student, Pathfinder, Quick Hands, Throwing Spec, Overwhelm, Nimble, Berserk, Duelist, Killing Frenzy, Bow Spec, Executioner / Relentless / Bags & Belts / Recover | Ratk 90+ > HP 80+; Stam > Initi > Res 40+ |
| Throwing / Handgonne Hybrid | Nimble | Throwing + Handgonne | Student, Pathfinder, Quick Hands, Crossbow Spec / Throwing Spec, Recover, Nimble, Berserk, Killing Frenzy, Fearsome, 2× StatBuff; opt: Executioner / Duelist / Bags & Belts | Matk 80+ = Ratk 85+; HP 80+ > Stam > Res 40+ > Mdef |
A clean default: 2-3 Anvils, 1 Banner Sergeant, 1 Wallpike, 3 ranged (mix Hawkeye / Bolt / Skirmisher), and 4-5 two-handers (Hammerfall + Reaper). Shift the ratio per enemy: more shields + bows vs Goblins; more two-handers and polearms (few shields) vs Orcs; shields-to-hold + two-handers vs the Ancient Dead, swapping bows for Wallpikes. See Enemy Tactics and Game Phases.