Field Notes

Secrets, Missables & Tips

The legendary weapons hiding in the back half, the famous early grind spot, what the Pixel Remaster quietly changed, and the habits that make the original FF feel modern.

10 · Legends

The weapons worth chasing

ItemWhat & whereWho uses it
MasamuneThe best weapon in the game, in a chest deep in the Flying Fortress. High attack and casts Haste when used as an item.Anyone — every class can equip it. Often best on a mage to give them a real attack.
ExcaliburForged by the dwarf smith from Adamantite (found in the Flying Fortress). The top Knight sword.Knight
KatanaStrong sword usable by the Ninja line — makes a promoted Thief hit like a fighter.Ninja
RibbonAccessory granting broad status/element resistance — priceless for the finale. Limited copies; equip your squishiest casters.Anyone
Don't leave the Flying Fortress without the Adamantite and Masamune. The Adamantite→Excalibur forge and the Masamune chest are the two biggest power items in the game and both live in that one dungeon.
11 · Growth

The Peninsula of Power & leveling

  • The Peninsula of Power — a thin strip of land east of Pravoka where unusually strong, high-EXP enemies appear early. Fight there (carefully) to over-level your party fast. It still exists in the PR.
  • Pixel Remaster boosts make grinding optional. The settings menu has EXP and Gil multipliers and an encounter toggle — turn EXP up if you want to breeze through, or off to explore without random battles.
  • Autobattle repeats your last commands — great for clearing trash quickly without menu fatigue.
  • Level for the Fiends, not the dungeons. If a Fiend is hitting too hard, a few levels and Protect/Haste usually solve it faster than better gear.
12 · This Version

What the Pixel Remaster changed

  • Intelligence works — black magic finally scales with the caster's Int, so dedicated mages outgrow Red Mage late.
  • Buff & resist spells fixed — Temper, Saber and the NulX resist line all do what they say now.
  • Item-cast spells work — weapons/items that cast spells when used in battle (like the Masamune's Haste) function correctly.
  • Smoother balance & QoL — rebalanced magic, modern UI, bestiary, world map, auto-battle, and save anywhere.
  • No bonus dungeons. The Soul of Chaos dungeons and other GBA/PSP extras are not included — the PR is purely the rebalanced original.
If you own the PRThis guide matches the Pixel Remaster you have on Steam/console/mobile. Spell and monster names use the PR localization (Curaga, Marilith, etc.), and everything above — the charge system, the three-of-four spell limit, fixed Int, no bonus dungeons — is specific to this version.
13 · Field Notes

Durable tips

  • Plan your spell trios. You can only learn three of four spells per level — decide before you buy. Skip the weak fourth (often a redundant or niche spell).
  • Buy Haste as soon as it's available. It's the highest-impact spell for a physical party, period.
  • Carry Ethers for boss runs — charges don't refill mid-dungeon without them or an inn.
  • Spread Ribbons and resist gear to the party members most likely to get one-shot by status (your casters).
  • Re-equip after Class Change — Knights and Ninjas can suddenly use much better gear you may already be carrying.
  • A Monk needs no weapon. Don't waste gil arming your Black Belt/Master — bare fists are the point.