Compilation of VII
The flagshipFF VII Remake
Part 1 — the escape from Midgar. Covers the base Remake story and the Intergrade release (PS5/PC): INTERmission with Yuffie, Fort Condor, plus combat, Materia, bosses & Hard Mode.
LiveRemake + Intergrade →
FF VII Rebirth
Part 2 — characters, materia, builds, party setup, bosses, Queen's Blood, and affinity. The full guide.
LiveOpen guide →
FF VII Revelation
Part 3 — the finale of the Remake trilogy. Announced at Summer Game Fest 2026; slated for Spring 2027. Stub page now; full guide at launch.
Coming soonSpring 2027 →
FF VII (1997 / 2013)
The original. Materia routing, secrets, and the classic endgame grind.
In the forgeSoon
FF VII Ever Crisis
Banner planning, weapon builds, and event progression.
In the forgeSoon
The Pixel Remasters
I – VIFF I
The four-class party you build, the spell-charge magic system, the Class Change, the four Fiends and Chaos, plus the Masamune and missables. Pixel Remaster.
LiveOpen guide →
FF II
The activity-based growth system, the cast and builds, the Keyword system, bosses, and missables. Pixel Remaster.
LiveOpen guide →
FF III
The original job system, every job by Crystal, best picks, the Garuda/Hein answers, and the no-save finale. Pixel Remaster.
LiveOpen guide →
FF IV
The ATB system, the fixed cast and their roles, progression, the Four Fiends and Zeromus, and missables. Pixel Remaster.
LiveOpen guide →
FF V
The 22-job system, the secondary-ability engine, broken combos (Dual-Wield + Rapid Fire, Dualcast, Mix), legendary weapons, and superbosses. Pixel Remaster.
LiveOpen guide →
FF VI
Esper/Magicite system, stat min-maxing, all 14 characters, relic combos, the Eight Dragons, and missables. Pixel Remaster.
LiveOpen guide →
The PlayStation Era
VIII – IXFF VIII Remastered
The junction system demystified, card grinding, and Guardian Forces.
In the forgeSoon
FF IX
Ability learning, Tetra Master, Chocobo Hot & Cold, and the superbosses.
In the forgeSoon
The Modern Saga
X – XIIIFF X / X-2 HD
Sphere grid planning, Blitzball, celestial weapons, and the dark aeons.
In the forgeSoon
FF XII: The Zodiac Age
The Gambit AI system, the Zodiac job board and License Board, Espers, and the hunt for the strongest gear.
In the forgeSoon
FF XIII
Paradigm decks, Crystarium routing, and weapon upgrade priorities.
In the forgeSoon
FF XIII-2
Monster crystals, paradigm packs, and the time-travel fragment hunt.
In the forgeSoon
The Action Era
XV – XVIFF XV
The warp-strike combat, the four brothers & their Techniques, the Ascension grid, leveling & cooking, weapons and Royal Arms, elemancy, hunts, the menace dungeons and DLC.
LiveOpen guide →
FF XVI
The action combat & stagger loop, all eight Eikons and their abilities, the Mastery build system, every boss and Hunt, gear, Final Fantasy Mode, and both DLC.
LiveOpen guide →
Online
The MMORPGsFF XI Online
The original MMO. We're not building a full guide for the online titles — but if you'd play one, tell us and we'll weigh it.
Request itShare an idea →
FF XIV Online
A Realm Reborn and beyond. The live MMO is best served by its own community tools — want our take? Send a request.
Request itShare an idea →