Chapter 2 checklist
- Travel to Salamand; recruit Josef
- Obtain Snowcraft; cross snowfields
- Resolve Bafsk / Empire engineering plot as directed
- Kashuan Keep: retrieve Sunfire (or Egil’s Torch path to Sunfire)
- Board and sabotage the Dreadnought
- Strip Josef’s gear before the snow cave collapse sequence
- Airship / Deist (Ch.3)
Salamand
- From Altair, push north toward the snowy town of Salamand (party may include Minwu still depending on story beat — follow who Hilda assigns).
- Talk to all NPCs. Learn about kidnapped villagers / Empire force using the area.
- Meet Josef, local fighter who joins to save his daughter / people (quest-linked). Equip him with fists or a weapon you will actually use on him.
- Memorize new keywords from Salamand dialogue; Ask them in Altair if needed for next flags.
Snowcraft & northern missions
- Obtain the Snowcraft (sled) via Josef’s questline — usually after a cave rescue / item retrieval near Salamand.
- Use Snowcraft on deep snow tiles the party cannot walk.
- Clear the assigned northern dungeon (Semitt-adjacent or snow cave as marked): free prisoners, loot chests, fight Imperial troops.
- Visit Bafsk if the Empire is constructing weapons there — talk, sabotage, or gather intel per keywords.
- Return to Hilda with mission reports; next objective becomes the Dreadnought fuel: Sunfire.
Kashuan Keep — Sunfire
- Travel to Kashuan Keep (desert / southern keep region).
- Often requires Egil’s Torch (or similar) to carry the Sunfire — retrieve the torch item from the keep or linked cave first if the flame cannot be held bare-handed.
- Navigate keep floors; open chests; fight fire-adjacent enemies (Ice magic helps if you have started Black Magic on Maria).
- Claim Sunfire from the eternal flame.
- This is the ignition source to destroy the Dreadnought’s engines.
Dreadnought infiltration
- Approach the landed / docked Dreadnought when the story opens the boarding path (often after Sunfire + rebel plan cutscene).
- Inside: long multi-floor airship dungeon. Random Imperial elites; heal often.
- Find the engine room / core. Use Sunfire to ignite and cripple the weapon.
- Boss fights may include Imperial officers or monsters mid-ship — open with focused physicals, Minwu/Maria on Cure.
- Escape sequence after sabotage. Watch cutscenes: the Empire’s weapon is broken but the war escalates.
Growth on the Dreadnought: Many mid-tier fights — a perfect place to spam your main weapon and Cure ranks. Do not flee everything.
Josef’s exit — strip him now
- After the snow / cave sequences tied to the Dreadnought aftermath, Josef sacrifices himself holding a collapsing passage.
- Before that cutscene fires, open the menu and remove every piece of equipment and valuable items from Josef.
- If you miss this, his gear is gone for the run.
- Gordon or another guest may rotate in afterward — equip the free slot immediately.
⚠ Spoiler — cost of war
Josef is the first major named ally to die permanently. FF II will do this again. The story is about what rebellion costs.