The Arcanum · Complete Field Guide

Final Fantasy II

Pixel Remaster

The black sheep that became influential. There are no levels and no EXP — your characters grow from what they do. Swing a sword to get stronger, cast a spell to deepen it, take hits to raise HP. Build anyone into anything; the rebellion against the Empire is yours to arm.

Start Here

Core systems at a glance

  • Activity-based growth, not levels. Each stat rises from the actions that use it — attacking raises Strength, casting raises the relevant magic stat, taking damage raises HP, spending MP raises MP.
  • Weapons and spells have proficiency levels that climb with use — the more you use a sword (or Fire), the more it hits for and the cheaper it gets. Specialize, don't spread.
  • A fixed trio + a rotating guest. Firion, Maria and Guy are permanent; the fourth slot cycles through story allies (Minwu, Josef, Gordon, Leila, Ricard…).
  • The Keyword system. You memorize words and items from conversations and Ask or Show them to NPCs to move the story forward.
  • The Pixel Remaster fixed the grind. Growth now tracks total HP/MP lost in a battle (heal up and still grow), the proficiency cap per battle is gone, and progress is smooth without the original's exploits.
The Guide

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Sources & further reading

We distill the essentials in our own words from the game's data. For exhaustive detail and anything that shifts with a patch, these are the references worth a bookmark: