The 22 Jobs
Grouped by the Crystal that grants them. The "payoff" column is the ability worth mastering the Job for.
| Job | Command / role | Mastery payoff |
|---|---|---|
| Knight | Heavy armor, Cover, Two-Handed | Equip swords/shields + Two-Handed (2× one weapon) |
| Monk | Barehanded brawler, huge HP | Barehanded + Counter + the best early HP/Attack |
| Thief | Steal, Dash, find passages, +Speed | Artful Dodger (evasion) + reliable Steal/Mug |
| White Mage | White magic (heal/status) | Full White magic on any build |
| Black Mage | Black magic (nukes) | Full Black magic + Magic stat |
| Blue Mage | Blue magic + Learning | Enemy skills: Mighty Guard, White Wind, Lvl 5 Death |
| Berserker | Uncontrollable, max attack | Raw physical power (auto-attack only) |
| Mystic Knight | Spellblade (enchant weapon) | !Spellblade — element/Death/Drain on every hit |
| Time Mage | Time magic | Haste, Quick, Slow, Stop, Comet, Meteor, Return |
| Summoner | Summon magic | !Summon (Bahamut, Leviathan, etc.) at full Magic |
| Red Mage | Low-level Black + White | !Dualcast — two spells per turn (the magic win button) |
| Beastmaster | Control / Catch monsters | !Control (force enemy skills — pairs with Learning) |
| Geomancer | Gaia (terrain attacks), avoid traps | Free, safe AoE damage + dungeon utility |
| Ninja | Throw, Image (blink), Dual-Wield | Dual-Wield — equip two weapons (the physical win button) |
| Ranger | Rapid Fire, Aim, bows | !Rapid Fire — 4 hits ignoring defense/evade |
| Bard | Sing (songs / stat buffs) | Romeo's Ballad (party-stop), Apollo's Harp vs Exdeath |
| Dragoon | Jump (invulnerable airtime), spears | !Jump + Lance drain; strong, simple damage |
| Dancer | Dance (random; Sword Dance = 4×) | High-roll burst with Ribbon/dance gear |
| Samurai | Zeninage (GilToss), Mineuchi | !Zeninage (gil = nonelemental AoE) + Shirahadori (auto-block) |
| Chemist | Mix, Drink, Recover | !Mix — Goliath Tonic (2× HP), Dragon Power, nukes |
| Freelancer | Inherits all mastered innates | Best stats + 2 ability slots — the endgame carrier |
| Mime | Mimic; 3 ability slots, no innate | Stack three command abilities (e.g. Dualcast + Summon + X) |
The secondary-ability engine
- Learn it once, keep it forever. ABP unlocks a Job's abilities permanently; switch Jobs freely and slot a learned ability as your secondary.
- Passives stack onto Freelancer/Mime. Master Ninja and Freelancer keeps Dual-Wield innately; master Monk and it keeps Barehanded/Counter; etc. This is how you assemble a god character.
- Mime is the combo chassis — three ability slots let you run, say, !Dualcast + !Summon + !Time on one character, all inheriting mastered passives.
- Don't sleep on cheap masteries: Monk early (HP), Black/White/Time for your casters, then the four pillars on the Combos page.