The Arcanum · Complete Field Guide

Final Fantasy Tactics

The Ivalice Chronicles

A tactical RPG of grid-based, turn-order combat in war-torn Ivalice. Your power comes from the Job system: units earn JP, unlock jobs along a tree, and carry abilities across classes. The depth is in cross-class ability combos. Built for the Enhanced version (v1.5.0). Spoiler-light on story.

Start Here

Core systems at a glance

  • Grid combat with height. Battles play out on a 3D grid; elevation and facing matter, and turn order is set by Speed via the CT (Charge Time) clock.
  • The Job system is everything. Units earn JP to learn a job's abilities permanently, climb a branching job tree, and a unit's stat growth depends on the job it levels in.
  • Ability slots are the real build engine. One primary Job plus a secondary command, a Reaction, a Support, and a Movement passive — pulled from any class you've learned. Build identity lives in the combination.
  • Speed compounds. Small Speed advantages snowball into far more turns; owning the turn economy (Haste/Slow/Quick) beats raw damage.
  • Enhanced v1.5.0 adds New Game+, a Zodiac Compatibility viewer, and quality-of-life on top of the classic War of the Lions content.
The Guide

Where do you want to go?

Go Deeper

Sources & further reading

We distill the essentials in our own words from the game's data. For exhaustive detail and anything that shifts with a patch, these are the references worth a bookmark: