Chapter 3 checklist
- Big Bridge: first real Gilgamesh duel
- Regole / towns: shops, Blue Magic
- Castle of Bal: Kelger, Xezat, Ghido threads
- Drakenvale: dragon grass for Hiryu
- Xezat’s fleet & Barrier Tower: disable Exdeath’s barrier
- Ghido’s Cave; Moore village; Great Forest of Moore
- Castle Exdeath full clear; fight Exdeath; world merge
- Galuf sacrifice beat — Krile joins after
- Merged world tablets (Ch.4)
Big Bridge — Gilgamesh
- Cross the Big Bridge dungeon-path toward Exdeath’s territory.
- Boss: Gilgamesh (first full duel). Physical comedy + real damage. Blue Magic may learn from him across fights over the game.
- He flees; you will fight him multiple times — never skip these for Blue Magic / lore.
Gilgamesh is a recurring superboss-adjacent friend-enemy. Each rematch teaches patterns for the Rift versions.
Castle of Bal & Drakenvale
- Castle of Bal: Galuf’s home. Meet Krile properly; moogle/werewolf allies; shops.
- Quelb werewolf town nearby for side flavor and items.
- Drakenvale: dungeon for dragon grass to heal the wind drake. Full loot; undead/dragon foes.
- Return Hiryu to service for later flights.
Xezat’s Fleet & Barrier Tower
- Join Xezat’s naval assault on the barrier generator.
- Barrier Tower: timed or multi-floor assault; robots and mages.
- Bosses as scripted; disable the anti-airship barrier so Castle Exdeath can be approached.
- Xezat’s sacrifice / exit — story cost of the war.
Forest of Moore & Castle Exdeath
- Visit sage Ghido; learn Exdeath’s sealed origins.
- Great Forest of Moore: guardian tree, crystal power, boss fights that push Galuf’s resolve.
- Castle Exdeath: long fortress dungeon; Gilgamesh rematch possible; traps and crystal rooms.
- Boss: Exdeath (first world-closing form). Strong physical/magic mix; Haste + Spellblade or Dualcast if ready.
- Galuf holds Exdeath at the cost of his life; Krile inherits his crystal bond and joins permanently.
- Worlds merge — Chapter 4.
⚠ Spoiler — Galuf
Galuf dies protecting the party from Exdeath’s full power. Krile takes his place as the fourth Warrior of Light. Strip Galuf before the final castle scenes if gear is still on him.