How the sealed weapons work
In the third world, twelve legendary weapons sit sealed behind four stone tablets. Each tablet you recover lets you unseal three of the twelve — so the choices matter, and a careless party can lock the best weapon away from the job that wanted it.
- The four tablets are found in the Pyramid of Moore, the Island Shrine, the Great Sea Trench, and Istory Falls.
- Three weapons per tablet — choose the three that fit your current job lineup, not the “coolest” names.
- Almost every weapon type has a sealed version — the exceptions are boomerangs, hammers, and one-handed swords.
Common mix-upThere is no Ragnarok among FF V's sealed weapons (that's a different game). The sword in this set is Excalibur; the strongest raw weapon overall is the katana Masamune.
The legendary weapons
| Weapon | Type | What makes it special |
|---|---|---|
| Masamune | Katana | The standout. High attack, increased crit, always acts first in battle, and casts Haste when used as an item. Best single weapon in the game. |
| Excalibur | Sword (Knight) | +5 Strength and Holy-elemental attacks. The go-to Knight/heavy sword. |
| Apollo's Harp | Harp (Bard) | Deals 8× damage to Undead and Dragons — melts any boss flagged as either, even from the back row. |
| Assassin's Dagger | Dagger | +1 Speed and a ~25% chance to instant-kill non-immune foes. Great on a Ninja/Thief, and Dual-Wield-able. |
| Yoichi's Bow | Bow | Raises Strength & Speed and boosts critical chance — a back-row Ranger's dream. |
| Holy Lance | Spear | +3 Strength and Holy-elemental — pairs with Jump for big front-row burst. |
| Rune Axe | Axe | Raises Magic when held and can spend MP for an automatic critical hit — huge spike damage. |
| Gaia's Bell | Bell | Boosts Earth-element attacks and has a ~25% chance to cast Quake on hit. |
| Fire Lash | Whip | +2 Speed and a ~33% chance to cast Firaga on hit — hits front or back row. |
| Magus Rod | Rod | Adds Fire, Ice and Lightning to attacks — a Black Mage's strongest stick for elemental coverage. |
| Sage's Staff | Staff | A caster staff that aids White/Red mages — supports the magic line rather than dealing big physical damage. |
| Sasuke's Katana | Katana | Strong attack plus a blade-catch property that can block incoming physical hits — a defensive katana for a Ninja/Samurai. |
Priority unseals: grab Masamune first (Haste + first-strike is build-defining), then Apollo's Harp for boss-melting, and a second strong physical weapon (Excalibur or Assassin's Dagger) to feed your Dual-Wield + Rapid Fire carry.
Chicken Knife vs Brave Blade
Separate from the sealed twelve, the village of Mirage hides a one-time choice: two ultimate daggers/swords on the same pedestal — you can only take one. Both scale with how your party plays, in opposite directions.
| Weapon | Scales with | Catch | Best for |
|---|---|---|---|
| Chicken Knife | The more battles you've fled, the higher its attack (caps very high). | ~12.5% chance the wielder flees the battle on attack. | Almost everyone — it's a dagger, so it feeds Dual-Wield + Rapid Fire. |
| Brave Blade | Starts at maximum attack with zero flees. | Loses attack every time you flee a battle — permanently. | No-flee / challenge runs that never escaped a fight. |
Take the Chicken Knife. By the third world a normal playthrough has fled plenty of battles, so its attack is already enormous, while the Brave Blade is usually crippled. A stray auto-flee barely matters — and as a dagger it's the ideal carry for the game's broken Dual-Wield + Rapid Fire combo.
Arming the broken combos
- The carry: a Freelancer/Mime with Dual-Wield holding two strong weapons (Chicken Knife + Masamune, or two daggers) firing Rapid Fire — eight hits a turn, ignoring evasion. The most damage in the game.
- The caster: a Masamune keeps a mage permanently Hasted and always acting first — even on someone who never swings it.
- The boss-melter: Apollo's Harp from the back row trivializes dragon/undead bosses; keep one Bard or Harp-user ready for them.
- The nuke spike: Rune Axe + a big MP pool delivers automatic crits for huge single hits when you need to burst a phase.
Cross-reference the jobs and combos pages to see which job equips each type and how to stack the multipliers.