Key relics & combos
| Relic | Effect |
|---|---|
| Soul of Thamasa (Gem Box) | Dualcast — cast two spells per turn. The single best magic relic. |
| Celestriad (Economizer) | All spells cost 1 MP. With dualcast, spam Ultima forever. |
| Genji Glove | Equip and attack with two weapons. |
| Master's Scroll (Offering) | Attack four times (reduced per-hit). Genji Glove + Master's Scroll = up to 8 hits. |
| Hero Ring (Hero's Ring) | +25% physical and magic damage. |
| Moogle Charm | No random encounters. Worn by Mog; build around exploring freely. |
| Ribbon | Immunity to nearly all status effects. Near-mandatory for hard fights. |
| Gauntlet | Two-hand a single weapon for more damage (worse than Genji+Scroll, but simple). |
| Merit Award | Lets a character equip gear they normally can't — opens broken loadouts. |
| Exp. Egg | Doubles EXP — pair with your min-max grind. |
The two build pillars: magic carries want Soul of Thamasa + Celestriad (double 1-MP Ultima every turn); physical carries want Genji Glove + Master's Scroll with two strong weapons (or Fixed Dice on Setzer/Locke).
Build archetypes
- Dualcast Ultima nuker — maxed-Magic caster (Terra / Celes / Relm) + Soul of Thamasa + Celestriad. Two 1-MP Ultimas every turn. Pre-cast Quick for a burst of four.
- 8-hit physical — Genji Glove + Master's Scroll + two top weapons. On Setzer/Locke, use Fixed Dice to ignore defense entirely.
- Sabin engine — Blitz Bum Rush needs no MP and ignores most defense; pair with Hero Ring and just win the early/mid game.
- Support fortress — Strago Mighty Guard (party Protect/Shell/Float buffs), Golem/Phantom summons, Reflect rings to bounce magic.
- Runic wall — Celes holds Runic against magic-heavy bosses, eating their nukes and refueling MP while the rest of the party kills.