The Arcanum · Complete Field Guide

Final Fantasy VI

Pixel Remaster

A 14-character ensemble RPG split across two worlds. There are no jobs — each hero has a unique Command, and everyone can become a magic god through the Esper system. The depth is in stat min-maxing on level-up and a handful of broken relic combos.

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Overview & core systems

  • No job system. Each of the 14 characters has a fixed, unique Command (Sabin's Blitz, Edgar's Tools, Cyan's Bushido, etc.) on top of Fight / Magic / Item.
  • Magic is universal. Almost anyone can learn almost any spell by equipping Espers (Magicite) and earning Magic AP from battles. By the late game your whole roster can cast.
  • Two worlds. The World of Balance is the linear first half; the World of Ruin is an open post-apocalypse where you re-recruit the cast in (mostly) any order and can grind freely.
  • Relics are accessory slots (two each) that grant passive abilities, extra commands, or status immunity — the real build system sits here.
  • The winning idea: level up while the right Espers are equipped to pump a stat (usually Magic), then stack relic combos. A min-maxed party trivializes the endgame.
The Guide

Where do you want to go?

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Sources & further reading

We distill the essentials in our own words from the game's data. For exhaustive detail and anything that shifts with a patch, these are the references worth a bookmark: