The Rebels

Characters & Builds

Because growth is freeform, no character is locked to a role — but a permanent trio anchors the party while a fourth seat rotates through story guests. Here's who's who and how to shape them.

04 · The Permanent Trio

Firion, Maria & Guy

CharacterSuggested build
FirionThe flexible lead. A natural physical hybrid — commit him to one weapon type (sword is classic) and teach him a couple of utility spells. Can go any direction you like.
MariaThe classic bow + Black magic mage-archer. Bows hit from the back row safely; level a focused offensive spell set (Fire/Blizzard/Thunder).
GuyThe axe bruiser/tank. High Strength and HP — one heavy weapon type, front row, soak and smash.

These three never leave, so they're where your long-term investment should go. Pick each one's lane on the Growth page early and feed it every fight.

05 · The Fourth Seat

The rotating guests

The fourth slot cycles through allies the story lends you. Some stay only briefly — so be careful how much you invest (and strip their good gear before they leave; see Secrets).

GuestRole / notes
MinwuA skilled White mage with strong starting magic — great healing while he's with you. Temporary.
JosefA burly fighter from the snow town. Temporary — and his arc is one of the game's emotional beats.
GordonA timid prince; weak on arrival and needs babying to be useful. Temporary.
LeilaA pirate — fast, thief-flavored, decent with the right weapon. Temporary.
RicardThe last Dragoon — strong, with Jump. A memorable late guest. Temporary.
Leon is Firion's lost brother and the story's Dark Knight antagonist — he never joins the rotating fourth slot. He only fights alongside the party in the final battle.
Rule of thumb: pour your gear and grinding into the permanent trio. Use guests as they come, lean on standouts like Minwu's healing and Ricard's Jump while you have them, but don't hand a departing guest your best equipment.