Chapter 2 checklist
- Ship voyage; Leviathan splits the party
- Mysidia: elders refuse help until Ordeals
- Mt. Ordeals: defeat Dark Knight Cecil reflection; become Paladin
- Return to Mysidia; receive Legend Sword path / support
- Palom & Porom join; Troia / Edward / Twin Harp if required by PR path
- Magnetic Cave: no metal gear; Earth Crystal
- Tower of Zot: full clear; Magus Sisters; save Rosa; Tellah vs Golbez
- Strip Palom & Porom before they petrify the walls
- Underworld (Ch.3)
Leviathan takes the ship
- Board the ship from Fabul’s coast as story directs.
- Leviathan attack: party is separated. Cecil washes up alone near Mysidia.
- Rydia is presumed lost (she returns later grown). Yang/others scatter.
- In Mysidia, mages shun the Dark Knight. The elder sends you to Mt. Ordeals to prove yourself.
Mt. Ordeals — Cecil becomes Paladin
- Climb Mt. Ordeals. Undead everywhere — Fire and Cure (as attack on undead if Dia not available) help.
- Meet Tellah again on the mountain; he may join for the trial.
- At the summit: fight Dark Knight Cecil (your mirror). Do not use Darkness; fight as a knight-to-be. Survive and win the duel of self.
- Cecil becomes Paladin: holy blade, Cover, White magic access, no self-damage Dark Knight kit.
- Level may reset-ish in classic versions; PR smooths this — still re-equip holy-friendly gear.
- Return to Mysidia. The elder acknowledges you; twins Palom & Porom are assigned as escorts.
Paladin tips: Cover tanks hits for Rosa later. Holy weakness on undead/fiends. Front row always.
Twins, Troia, Magnetic Cave
- Palom (Black) and Porom (White) — both back row. Twincast is strong when available.
- Story may route through Troia for the Earth Crystal / Edward’s Twin Harp against Dark Elf.
- Magnetic Cave: unequip all metal weapons/armor or ATB/accuracy breaks. Use wooden/mythril exceptions as the game allows; bows and staves often safe.
- Boss: Dark Elf (and powered form). Harp weakens him; magic and non-metal attacks.
- Crystal secured then stolen again by plot — pursue to the Tower of Zot.
Tower of Zot
- Multi-floor mage tower. FlameDog / monstal packs; keep Porom healing.
- Boss: Magus Sisters (Sandy, Cindy, Mindy). Kill the healer first or interrupt their combo; AoE helps.
- Free Rosa at the top. Kain may rejoin under complicated loyalty.
- Tellah confronts Golbez — Meteor; Tellah dies. Strip Tellah if you still can before the scene locks.
- Palom and Porom seal the trap walls with their lives (petrify). Strip both twins before that cutscene if the menu is available.
- Exit toward Baron / airship / underworld path — Chapter 3.
Gear discipline: After Zot you should have Rosa long-term and often Cid soon. Inventory any good rods/staves the twins wore.