Walkthrough · Chapter 2 of 6 · Self-contained

Mysidia to Zot

The sea takes everyone. Cecil climbs the mountain alone and comes down a Paladin. The twins, the magnetic cave, and Rosa at the top of the Tower of Zot.

Chapter goals

Chapter 2 checklist

  • Ship voyage; Leviathan splits the party
  • Mysidia: elders refuse help until Ordeals
  • Mt. Ordeals: defeat Dark Knight Cecil reflection; become Paladin
  • Return to Mysidia; receive Legend Sword path / support
  • Palom & Porom join; Troia / Edward / Twin Harp if required by PR path
  • Magnetic Cave: no metal gear; Earth Crystal
  • Tower of Zot: full clear; Magus Sisters; save Rosa; Tellah vs Golbez
  • Strip Palom & Porom before they petrify the walls
  • Underworld (Ch.3)
Split

Leviathan takes the ship

  1. Board the ship from Fabul’s coast as story directs.
  2. Leviathan attack: party is separated. Cecil washes up alone near Mysidia.
  3. Rydia is presumed lost (she returns later grown). Yang/others scatter.
  4. In Mysidia, mages shun the Dark Knight. The elder sends you to Mt. Ordeals to prove yourself.
Class change

Mt. Ordeals — Cecil becomes Paladin

  1. Climb Mt. Ordeals. Undead everywhere — Fire and Cure (as attack on undead if Dia not available) help.
  2. Meet Tellah again on the mountain; he may join for the trial.
  3. At the summit: fight Dark Knight Cecil (your mirror). Do not use Darkness; fight as a knight-to-be. Survive and win the duel of self.
  4. Cecil becomes Paladin: holy blade, Cover, White magic access, no self-damage Dark Knight kit.
  5. Level may reset-ish in classic versions; PR smooths this — still re-equip holy-friendly gear.
  6. Return to Mysidia. The elder acknowledges you; twins Palom & Porom are assigned as escorts.
Paladin tips: Cover tanks hits for Rosa later. Holy weakness on undead/fiends. Front row always.
Party

Twins, Troia, Magnetic Cave

  1. Palom (Black) and Porom (White) — both back row. Twincast is strong when available.
  2. Story may route through Troia for the Earth Crystal / Edward’s Twin Harp against Dark Elf.
  3. Magnetic Cave: unequip all metal weapons/armor or ATB/accuracy breaks. Use wooden/mythril exceptions as the game allows; bows and staves often safe.
  4. Boss: Dark Elf (and powered form). Harp weakens him; magic and non-metal attacks.
  5. Crystal secured then stolen again by plot — pursue to the Tower of Zot.
Dungeon

Tower of Zot

  1. Multi-floor mage tower. FlameDog / monstal packs; keep Porom healing.
  2. Boss: Magus Sisters (Sandy, Cindy, Mindy). Kill the healer first or interrupt their combo; AoE helps.
  3. Free Rosa at the top. Kain may rejoin under complicated loyalty.
  4. Tellah confronts Golbez — Meteor; Tellah dies. Strip Tellah if you still can before the scene locks.
  5. Palom and Porom seal the trap walls with their lives (petrify). Strip both twins before that cutscene if the menu is available.
  6. Exit toward Baron / airship / underworld path — Chapter 3.
Gear discipline: After Zot you should have Rosa long-term and often Cid soon. Inventory any good rods/staves the twins wore.