Gear & Spells

Weapons, Royal Arms & Elemancy

Noctis carries four weapons at once and switches them mid-swing, so a "build" is the spread you pick — plus the Royal Arms that power Armiger, and the elemancy spells you craft. Here's how to assemble a loadout, what the Royal Arms cost you, and how to abuse spellcrafting.

01 · The weapon types

Four slots, seven flavours

TypeFeelBest for
Swords (1H)Fast, balanced, strong air combos.Your reliable all-rounder — the Engine Blade slot.
GreatswordsSlow, heavy, big stagger and armor break.Warp-strikes and breaking large/armored foes.
DaggersFastest, dual-wield, high DPS, low per-hit.Shredding fast or low-armor enemies.
PolearmsLong reach, excellent aerial attacks.Hitting fliers and chaining warp-strikes.
ShieldsDefensive, strong guards/parries, slow offense.Survival vs heavy hitters; parry-counters.
FirearmsRanged precision.Fliers, weak-point poking, kiting.
MachineryHeavy, high burst, niche.Big single hits and special effects (situational).
A good default loadout: a fast main (sword or daggers) + a greatsword or polearm for warp-strike burst and stagger + a ranged option (firearm) for fliers + one Royal Arm to build Armiger. Then let Ignis's Enhancement imbue your main weapon with the enemy's elemental weakness.
02 · The Lucii

The Royal Arms

Scattered in royal tombs across Lucis are the 13 Royal Arms — the weapons of Noctis's ancestors. They come in every weapon type (greatswords, an axe, dual blades, a bow, a shield, throwing stars, a trident…), hit hard, and are what fill and empower Armiger.

  • They cost you. Most Royal Arms carry a drawback — the majority drain Noctis's HP as you attack with them (a few tax MP, others slow you or sap defense). Power isn't free.
  • How to run them. Equip one or two for the Armiger build and burst, and offset the HP drain with Recovery Ascension nodes, regen accessories, or simply swapping to a normal weapon between bursts. Don't fill all four slots with HP-draining arms unless you're built for it.
  • Collect them all. Every tomb you clear adds an arm and a chunk of Armiger power — a worthwhile open-world goal. The Sword of the Father arrives through the story; the rest are out in the world and in dungeons.
03 · Best gear

Weapons worth chasing

  • Engine Blade → Cid's upgrades. Hand the smith Cid (Hammerhead) the right rare materials and he reforges your Engine Blade up a chain that ends in the game's strongest standard sword. The earliest meaningful power spike — do his upgrade quests.
  • Top-tier per type: high-end daggers (the Zwill Crossblades), a powerful greatsword from the menace dungeons (e.g. the Apocalypse), a strong shield (the Ziedrich), and a heavy firearm — many of these drop from secret/menace dungeons and high-rank hunts (see Endgame).
  • Don't sleep on accessories. Three accessory slots hold stat boosts, elemental resistance and lifesteal — lifesteal pieces in particular make Royal Arms far more comfortable.
04 · Elemancy

Spellcrafting

XV has no fixed spell list. You draw Fire, Ice and Lightning energy from deposits in the world into magic flasks, then craft a consumable spell — and the catalyst you add defines what it does.

  • More energy = higher tier. Pour in more elemental energy to push a spell up its potency tiers. Spells are thrown like grenades, hit a wide area — and hit your own party unless you've reduced friendly fire via Ascension.
  • Catalysts add effects. Toss an item into the mix to bolt on a property — the right item turns a plain Fire into something far better.
Catalyst typeAddsUse
CurativesHealcast — the spell heals Noctis when cast.Self-sustain in long fights.
Coins (Debased / Old / Rare)Expericast — gain bonus EXP per cast, scaling with the coin's value.The premier EXP farm — cast, then bank at a ×3 lodging.
Multi-cast catalystsDualcast / Tricast / Quintcast — multiple casts from one charge.Stretch a powerful spell across many throws.
Potent monster/rare itemsPush spells to top tiers and add big secondary effects.Crafting your strongest nukes.
Expericast = levelsThe fastest leveling in the game: craft a spell using a high-value coin as the catalyst (a single cast can grant tens of thousands of EXP), cast it, then sleep at a ×3 suite to bank the multiplied total. Pair with an EXP-bonus meal for an absurd single-rest jump.
05 · The ring

The Ring of the Lucii

Late game, Noctis can equip the Ring of the Lucii in place of weapons. It grants three channelled powers that ignore defense — making it the answer to enemies your weapons bounce off:

  • Death — drains an enemy's HP over a channel. The classic tool for melting absurd-HP targets (and the go-to for farming the Adamantoise).
  • Alterna — opens a gravity void that can banish/instakill caught enemies; superb for clearing trash and even some larger foes.
  • Holy — heavy damage, especially against daemons.

The catch: the ring drains MP rapidly while channelling and leaves you exposed, so use it in windows. Against high-defense enemies (imperial Magitek, the toughest hunts) it outperforms any blade — see the Endgame page for where it shines.