The Arcanum · Complete Field Guide

Final Fantasy III

Pixel Remaster

The game that invented the job-change system. Four Light Warriors swap freely among classes the four Crystals unlock, paying Capacity Points to retrain. The depth is choosing the right job for each fight — and surviving one of the most brutal final dungeons in the series.

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Core systems at a glance

  • The original Job system. Every hero starts as an Onion Knight; the four Crystals each unlock a batch of jobs as you awaken them. You freely re-assign any unlocked job to any of the four heroes.
  • Job changes cost Capacity Points (CP) earned in battle, and a freshly-changed job has a brief proficiency dip — so don't swap every fight. The Pixel Remaster softened this with a job-level boost, making experimentation far less punishing than the Famicom original.
  • This is the 2D Famicom game, not the DS 3D remake — different job mechanics, the original (nameless) Light Warriors, and the classic Onion Knight.
  • Match the job to the wall. Several bosses are gated by a specific job answer (Dragoons vs Garuda, a Scholar vs Hein) — flexibility is the whole point.
  • The finale is a gauntlet. The Crystal Tower → Eureka → World of Darkness → Cloud of Darkness run has no save point. Prep is everything.
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Sources & further reading

We distill the essentials in our own words from the game's data. For exhaustive detail and anything that shifts with a patch, these are the references worth a bookmark: