How to use this walkthrough
- Edition: Pixel Remaster 2D — not the DS 3D remake. Job lists and balance match the Famicom line with PR softening.
- Jobs cost CP to change; new jobs start weaker. PR boosts job levels so swaps hurt less, but do not thrash every fight.
- Four crystals unlock job batches. Each chapter lists what opens when you free that crystal.
- Boss jobs: Dragoon vs Garuda, Scholar vs Hein, etc. Chapters call these out with Job tags.
- Finale has no save inside Crystal Tower → Eureka → World of Darkness. Chapter 6 is pure prep + execution.
- 100%: all story crystals, major legendary weapons from Eureka, Cloud of Darkness clear, Onion Knight optional mastery if you want the meme endgame.
Crystal by crystal
Floating Continent
Altar Cave, Wind Crystal jobs, Kazus curse, Sasune, Mythril, Canaan, first real party kits.
Open → Chapter 2Tozus to Argus
Mini path, Nepto, Tower of Owen, Subterranean Lake, Castle Argus, crash to the surface world.
Open → Chapter 3Surface & Fire Crystal
Living Woods, Amur, Goldor, Dwarves, Molten Cave, Cave of Shadows, Water Crystal chain.
Open → Chapter 4Saronia & Earth
Garuda (Dragoon), Doga & Unei, Falgabard, Ancients’ Maze, Earth Crystal jobs.
Open → Chapter 5Crystal Tower & Eureka
Syrcus approach, legendary weapons, no-save gauntlet prep, tower clear.
Open → Chapter 6World of Darkness
Cloud of Darkness, Onion Knight notes, master 100% checklist.
Open →Which crystal opens what (PR overview)
- Wind Crystal (Ch.1): Warrior, Monk, White Mage, Black Mage, Red Mage, Thief (+ Onion Knight start)
- Fire Crystal (Ch.3): Knight, Hunter, Scholar (and related mid jobs)
- Water Crystal (Ch.3–4): Geomancer, Dragoon, Viking, Bard, Karateka, Magus, Devout, Summoner / Evoker line
- Earth Crystal (Ch.4): Dark Knight, Ninja, Sage, and late specialties
Exact shop/ability names vary slightly by localization — trust in-game job menu after each crystal scene.