Warriors of the Light · Multi-Chapter Route

100% Walkthrough

Six self-contained chapters for the Pixel Remaster (2D Famicom lineage). Each page carries full steps, job unlocks for that stretch, boss-specific job answers, and chapter checklists.

00 · Before the Altar Cave

How to use this walkthrough

  • Edition: Pixel Remaster 2D — not the DS 3D remake. Job lists and balance match the Famicom line with PR softening.
  • Jobs cost CP to change; new jobs start weaker. PR boosts job levels so swaps hurt less, but do not thrash every fight.
  • Four crystals unlock job batches. Each chapter lists what opens when you free that crystal.
  • Boss jobs: Dragoon vs Garuda, Scholar vs Hein, etc. Chapters call these out with Job tags.
  • Finale has no save inside Crystal Tower → Eureka → World of Darkness. Chapter 6 is pure prep + execution.
  • 100%: all story crystals, major legendary weapons from Eureka, Cloud of Darkness clear, Onion Knight optional mastery if you want the meme endgame.
Party truth: There is no fixed “best” four jobs forever. Keep physical DPS, White magic, Black magic, and a flex (Dragoon/Scholar/Devout) you can swap for walls.
Chapters

Crystal by crystal

Job unlock map

Which crystal opens what (PR overview)

  • Wind Crystal (Ch.1): Warrior, Monk, White Mage, Black Mage, Red Mage, Thief (+ Onion Knight start)
  • Fire Crystal (Ch.3): Knight, Hunter, Scholar (and related mid jobs)
  • Water Crystal (Ch.3–4): Geomancer, Dragoon, Viking, Bard, Karateka, Magus, Devout, Summoner / Evoker line
  • Earth Crystal (Ch.4): Dark Knight, Ninja, Sage, and late specialties

Exact shop/ability names vary slightly by localization — trust in-game job menu after each crystal scene.