How to use this walkthrough
- Edition: Pixel Remaster (SNES structure). No GBA Dragons’ Den / Soul Shrine extras as a separate postgame the same way — Eight Dragons still exist in PR form.
- Espers: Equip Magicite; earn AP; learn spells. Level up with +Magic espers for late-game casters. Details on Magic.
- Two worlds: Balance is linear. Ruin is open — re-recruit almost everyone in any order.
- Shadow: Can permanently leave if you ignore his sleep timer on the Floating Continent. Chapters flag this.
- 100%: All 14 characters, major espers, Cursed→Paladin Shield, Eight Dragons, Kefka dead, best relics online.
Party of 4: You always field four. In Ruin, swap freely once recruited. Carry at least one healer-capable mage once magic is universal.
Balance, Ruin, Tower
Ch.1 Early Balance
Ch.2 Mid Balance
Ch.3 Floating Continent
Ch.4 Ruin Recruit
Ch.5 Optional
Ch.6 Kefka
Chapter 1
Narshe to the Veldt
Terra, Locke, Figaro, Returners, Lete River, Doma, Phantom Train, Serpent Trench, Narshe battle.
Open → Chapter 2Zozo to Vector
Ramuh, Opera, Magitek Factory, Espers raid, Sealed Gate setup.
Open → Chapter 3Floating Continent
Blackjack, Imperial banquet fallout, Floating Continent, Shadow timer, the end of Balance.
Open → Chapter 4World of Ruin
Solitary Island start, re-recruit routes for the full 14, Falcon airship.
Open → Chapter 5Dragons & Gods
Eight Dragons, Gogo, Umaro, Cursed Shield, Fanatics’ Tower, best relics.
Open → Chapter 6Kefka’s Tower
Three-party dungeon, Warring Triad, Kefka, master 100% checklist.
Open →