Chapter 2 checklist
- Dragon’s Peak: Bahamut intimidation sequence / escape
- Tozus: obtain Mini magic; use it for sewers and small passages
- Viking base / Nepto Temple: restore the statue / sea path
- Tower of Owen: stabilize the floating continent
- Subterranean Lake: Gutsco / toad themes as scripted; full loot
- Castle Argus: royal plot; airship with Cid
- Survive the crash into the World of Darkness’s flooded surface
Dragon’s Peak & Tozus
- Climb Dragon’s Peak. Scenes with Bahamut; escape rather than “win” a hopeless fight if the game scripts a flee.
- Reach the hidden village of Tozus (tiny people). Buy / learn Mini.
- Mini is mandatory for several pipes and the Viking/Nepto route. Keep a Black/White/Red who can cast it.
- Use Mini to enter the Tozus tunnel / sewers toward the next region.
Mini combat note: While Mini, physicals flop. Use magic or cancel Mini before real fights when possible.
Nepto Temple & Tower of Owen
- Visit the Vikings and Nepto Temple. Solve the statue / eye quest so ships can sail safely.
- Sail to the Tower of Owen.
- Climb the tower; defeat its guardians. This tower literally supports the floating continent’s stability in story terms.
- Loot all floors; restock after.
Subterranean Lake & Castle Argus
- Subterranean Lake: multi-floor water dungeon. Watch for Toad status; keep Esuna/Heal items.
- Boss: Gutsco / related theft plot depending on localization — physical + magic mix; Cure uptime.
- Recover the stolen mythril / horn as the quest demands.
- Castle Argus: royal audiences, more loot, Cid’s airship plan solidifies.
- Board the airship with Cid when the story allows.
Down to the surface
The airship is attacked / fails; you crash into a flooded surface world under the floating continent. Chapter 3 begins in that drowned landscape with new towns (Amur, Living Woods) and the Fire Crystal path.
- Save after the crash when control returns.
- Expect tougher randoms; re-evaluate jobs if underleveled.