Walkthrough · Chapter 3 of 6 · Self-contained

Surface & Twin Crystals

The flooded world under the continent: Goldor’s greed, dwarven forges, Fire and Water crystals, and the jobs that define midgame.

Chapter goals

Chapter 3 checklist

  • Living Woods / Tokkle path; reach Amur
  • Goldor Manor: defeat Goldor; reclaim airship key items
  • Dwarven Hollows: shops, story, access to Molten Cave
  • Molten Cave: free Fire Crystal; unlock Knight / Hunter / Scholar jobs
  • Cave of Shadows: kneel / thief path puzzles; loot
  • Waterways / Tower / shrine chain to free Water Crystal
  • Unlock Water job batch (Dragoon, Geomancer, Devout, Magus, Summoner, etc.)
  • Saronia / Garuda (Ch.4)
Region

Living Woods & Amur

  1. Navigate the flooded overworld toward the Living Woods (mobile forest).
  2. Solve the forest path to the village of Amur / related towns.
  3. Talk to everyone: Goldor stole the airship / engine components; party is blamed or drafted to fix it.
  4. Buy better gear; restock Phoenix Downs.
Dungeon

Goldor Manor

  1. Enter Goldor’s mansion dungeon.
  2. Full chest clear — gold-themed loot and key items for the airship.
  3. Boss: Goldor. Physical tankiness; magic and steady Cure win. Steal if Thief is leveled.
  4. Recover what he took so Cid’s ship can fly again later.
Crystal 2

Molten Cave — Fire Crystal

  1. Via dwarven tunnels, enter the Molten Cave.
  2. Lava dungeon: Ice magic shines; bring lots of healing.
  3. Boss before/at crystal as scripted (Salamander-type threats).
  4. Awaken the Fire Crystal.

New jobs to consider

  • Knight — upgrades Warrior into a real wall
  • Hunter / Ranger — bows, aerial advantage later
  • Scholarmandatory later for Hein; level one now with Libra/Study skills
Dungeon

Cave of Shadows

  1. Famous for the kneel before the king / invisible path puzzles and thief-friendly layout.
  2. Bring a Thief for utility if stuck on doors.
  3. Full loot; mid-boss as appears.
  4. Advances the plot toward water crystal / southern seas.
Crystal 3

Water Crystal chain

  1. Follow story through underwater passages, towers, or temples (Sewers, Lake Dohr, related shrines depending on PR labeling).
  2. Defeat water bosses; keep Lightning magic ready.
  3. Awaken the Water Crystal.
  4. Huge job unlock: Dragoon Geomancer Viking Bard Devout Magus Summoner and kin.
  5. Immediately train a Dragoon — Garuda in Chapter 4 is the textbook Jump check.
Midgame party sample: Knight, Dragoon, Devout (or WM), Magus (or BM). Keep a Scholar leveled in the wings for Hein.