Walkthrough · Chapter 4 of 6 · Self-contained

Saronia & Earth

Civil war in the sky-city, the two most famous job checks in the game, and the last crystal before the tower.

Chapter goals

Chapter 4 checklist

  • Enter Saronia; resolve north/south civil war plot
  • Train Dragoon; defeat Garuda with Jump
  • Obtain airship upgrades / Invincible path items as given
  • Castle Hein: bring Scholar; defeat Hein
  • Doga’s Manor & Unei’s Shrine story
  • Falgabard: Dark Knight lore / jobs
  • Ancients’ Maze: free Earth Crystal; late jobs online
  • Crystal Tower / Eureka (Ch.5)
City

Saronia

  1. Fly the airship to the massive city of Saronia (often split districts).
  2. Talk through the civil war / king plot. Buy endgame-approaching gear.
  3. Side buildings hold chests and job-specific weapons — sweep them.
  4. Story points you at the flying menace Garuda.
Boss check

Garuda — bring Dragoons

  • Garuda is airborne; normal physicals often miss or whiff.
  • Answer: 2–4 characters as Dragoon using Jump.
  • Keep one healer if you run mixed; pure Dragoon squads also work if leveled.
  • After victory: major story unlocks (airship / world access expands).
If you ignored Dragoon after Water Crystal, grind Jump on trash outside Saronia before this fight.
Boss check

Castle Hein — Scholar required

  1. Enter Castle Hein (illusion castle).
  2. Dungeon uses false walls and elemental gimmicks.
  3. Boss: Hein shifts elemental weaknesses constantly.
  4. Answer: a leveled Scholar to scan / break his defenses each shift; rest of party nukes the revealed weakness.
  5. Without Scholar, the fight is a miserable guessing game — train one.
Sages

Doga, Unei & Falgabard

  1. Visit Doga’s Manor and complete his trials / dungeon.
  2. Visit Unei (sleeping sage) and related shrine — wake her with story items from Doga.
  3. Together they explain the Cloud of Darkness and open the path to the endgame structures.
  4. Falgabard: village of Dark Knights; job/flavor unlocks; optional strong gear.
Crystal 4

Ancients’ Maze & Earth Crystal

  1. Enter the Ancients’ Maze (or equivalent earth dungeon).
  2. Long, tough randoms — excellent job-level grinding.
  3. Defeat guardians; awaken the Earth Crystal.
  4. Late jobs unlock: Ninja Sage Dark Knight and endgame specialties.
  5. Ninja dual-wield and Sage dual magic define many final parties; start investing CP now.
Pre-tower party sample: Ninja, Dragoon or Viking, Devout/Sage, Magus/Summoner. Keep Scholar available. Onion Knights only if you know the grind tax.