Walkthrough · Chapter 1 of 6 · Self-contained

Early World of Balance

From a frozen esper to the defense of Narshe: Locke, Figaro, the Returners, Doma’s tragedy, and the Veldt’s wild child.

Chapter goals

Chapter 1 checklist

  • Narshe mines: Whelk; escape with Terra
  • Locke joins; Figaro Castle; Edgar
  • South Figaro; Mt. Kolts; Vargas; Sabin
  • Returner Hideout; Lete River; Ultros #1
  • Banon scenario / Locke scenario / Sabin scenario (all three)
  • Phantom Forest & Train; Baren Falls; Veldt; Gau
  • Serpent Trench; Nikeah; return to Narshe; Kefka battle
  • Zozo / Opera (Ch.2)
Opening

Narshe

  1. Magitek armor intro; mines; boss Whelk — stop attacking when it hides in its shell.
  2. Terra captured / freed; meet Arvis; leave town with Locke.
  3. Overworld to Figaro; watch for low-level grinding if needed.
Kingdom

Figaro Castle & South Figaro

  1. Edgar joins; castle shops and free items in chests.
  2. Kefka visits; castle submerges; traverse the engine room / tunnel to South Figaro area.
  3. South Figaro: shops; optional chests; later Locke returns here for a stealth scenario — note the layout.
  4. Mt. Kolts: full clear; boss Vargas; Sabin joins with Blitz inputs (Aura Cannon / Suplex later).
Tools & Blitz: Edgar’s Auto Crossbow carries early game. Practice Sabin’s Blitz inputs now.
Resistance

Returners & Lete River

  1. Returner Hideout: meet Banon; accept leadership scenes.
  2. Optional: decline once for a stronger Genji Glove style reward tradition — PR may vary; check chests either way.
  3. Lete River: raft segments; boss Ultros #1 — Fire helps; protect Terra.
  4. Party splits into three scenarios. Play all:
  • Locke: South Figaro infiltration; free Celes; stealth past guards.
  • Sabin: Imperial Camp; Cyan rescue; Phantom Forest & Train.
  • Banon/Terra/Edgar: protect Banon to Narshe (Banon dies = game over if KO).
Sabin path detail

Phantom Train & Veldt

  1. Imperial Camp: save Cyan’s family too late; poison plot; Cyan joins.
  2. Phantom ForestPhantom Train: undead; Fire/Pearl; detach cars; boss ghost train — use Phoenix Down / Fire.
  3. Baren Falls: jump; Gau tutorial on the Veldt. Leap on monsters to learn Rages.
  4. Crescent Mountain; Serpent Trench; Nikeah ferry north.
Climax Ch.1

Battle for Narshe

  1. Reunite the scenarios in Narshe.
  2. Defend the esper: place party members on the tactical map; intercept Kefka’s forces.
  3. Boss: Kefka (early). Manage multiple parties if required; heal between waves.
  4. Terra reacts to the frozen esper; next arc heads toward Zozo (Chapter 2).
Joined by nowNotes
Terra, Locke, Edgar, Sabin, Celes, Cyan, GauShadow may appear as temp later