Chapter 2 checklist
- Kohlingen / Jidoor path; climb Zozo
- Dadalu / Dadaluma boss; meet Ramuh; get Magicite (Ramuh, Kirin, Siren, Stray)
- Begin esper magic AP farming — equip Magicite always
- Opera House: follow Impresario cues; Ultros #2
- Setzer joins; Blackjack airship
- Vector: Magitek Factory full clear; Ifrit & Shiva; Number 024/128
- Minecart escape; banquet diplomacy; Sealed Gate dungeon
- Floating Continent (Ch.3)
Zozo
- Terra flies off; chase rumors to Zozo (liars’ town — clocks lie too; find the true clock time for a door).
- Climb buildings; boss Dadaluma.
- Ramuh explains espers; leaves Magicite. This is the magic system online.
- Equip espers; fight outdoors to learn Cure, Fire, etc. on multiple characters.
Min-max seed: Once you have +Magic espers later, pause story to level with them equipped. Early on, just learn basic spells on everyone.
Opera House
- Jidoor Impresario needs a Maria stand-in — Celes.
- Memorize score directions (PR subtitles help). Succeed for full scenes; failures are recoverable but uglier.
- Ultros crashes the show; fight on the rafters / stage.
- Setzer is shamed into joining; Blackjack becomes your airship.
Magitek Factory
- Fly to Vector; enter the Magitek Factory.
- Long industrial dungeon; open all chests (Flame Sabre, etc.).
- Bosses: Number 024, Ifrit & Shiva (they become Magicite after), Number 128, Crane pair on the tracks.
- Minecart mini-sequence; escape Vector.
- Return for the Emperor’s banquet: answer questions for rewards (Best: Genji Glove / espers depending on PR table — be polite and thorough).
Sealed Gate
- After Kefka poisons the esper relation, pursue the Sealed Gate on the southern continent.
- Dungeon of switches; full loot; Kefka confrontation.
- Espers pour into the world; Imperial chaos; next stop Floating Continent arc (Chapter 3).
Party note: Shadow can be hired in Kohlingen/Cave; he leaves if unpaid story flags demand — strip him if he threatens to go. Floating Continent timer is the big Shadow risk (Ch.3).