Chapter 3 checklist
- Thamasa: Strago & Relm intro; burn down scenes; Esper attack
- Floating Continent entry via airship
- Full loot; Nerapa / Ultros / Typhon / Ultros stack as appears
- Boss AtmaWeapon / Atma
- Wait for Shadow on the airship escape (do not skip the timer)
- Survive Kefka’s Warring Triad disaster
- World of Ruin recruitment (Ch.4)
Thamasa
- After Imperial chaos, fly to Thamasa (mages in hiding).
- Inn scenes; Strago & Relm; house fire rescue (Shadow may help).
- Gather party for the esper crisis; Kefka massacres the esper gathering.
- General Leo’s stand; tragedy; Kefka ascends toward godhood.
- Prepare best gear before the Floating Continent.
Floating Continent
- Blackjack drops you on the continent. Save first.
- Open every chest — some of Balance’s best gear lives here.
- Boss sequences: Ultros & Typhon, then airship docking chaos.
- AtmaWeapon: huge HP; use Runic (Celes) to eat magic; Bio/Flare if learned; keep healing.
- Kefka moves the Warring Triad; the world unmakes itself.
Shadow’s timer — read this
- After the climax, you flee to the airship. A timer starts.
- Wait on the cliff / airship scene until Shadow appears and boards. If you jump early, Shadow is lost for the rest of the game in classic/PR behavior.
- Only jump when Shadow is safe or the game confirms he made it.
- This is the single most famous missable in FF VI.
Do not mash through the escape. Wait. Shadow matters for 14/14 and his dream sequence in Ruin.
World of Ruin begins
Celes wakes on Solitary Island a year later. Cid’s fish mini-game decides his life; either way you get a raft. Chapter 4 covers re-recruiting the world.