Walkthrough · Chapter 3 of 6 · Self-contained

Floating Continent

Thamasa’s lies, the Empire’s last gamble, AtmaWeapon, and the six-minute choice that keeps or loses Shadow forever.

Chapter goals

Chapter 3 checklist

  • Thamasa: Strago & Relm intro; burn down scenes; Esper attack
  • Floating Continent entry via airship
  • Full loot; Nerapa / Ultros / Typhon / Ultros stack as appears
  • Boss AtmaWeapon / Atma
  • Wait for Shadow on the airship escape (do not skip the timer)
  • Survive Kefka’s Warring Triad disaster
  • World of Ruin recruitment (Ch.4)
Town

Thamasa

  1. After Imperial chaos, fly to Thamasa (mages in hiding).
  2. Inn scenes; Strago & Relm; house fire rescue (Shadow may help).
  3. Gather party for the esper crisis; Kefka massacres the esper gathering.
  4. General Leo’s stand; tragedy; Kefka ascends toward godhood.
  5. Prepare best gear before the Floating Continent.
Dungeon

Floating Continent

  1. Blackjack drops you on the continent. Save first.
  2. Open every chest — some of Balance’s best gear lives here.
  3. Boss sequences: Ultros & Typhon, then airship docking chaos.
  4. AtmaWeapon: huge HP; use Runic (Celes) to eat magic; Bio/Flare if learned; keep healing.
  5. Kefka moves the Warring Triad; the world unmakes itself.
Missable character

Shadow’s timer — read this

  • After the climax, you flee to the airship. A timer starts.
  • Wait on the cliff / airship scene until Shadow appears and boards. If you jump early, Shadow is lost for the rest of the game in classic/PR behavior.
  • Only jump when Shadow is safe or the game confirms he made it.
  • This is the single most famous missable in FF VI.
Do not mash through the escape. Wait. Shadow matters for 14/14 and his dream sequence in Ruin.
World shift

World of Ruin begins

Celes wakes on Solitary Island a year later. Cid’s fish mini-game decides his life; either way you get a raft. Chapter 4 covers re-recruiting the world.