Chapter 2 checklist
Comfort level: Lv 5–10. Ship battles can spike; grind on the peninsula if needed.
- Visit Matoya; learn she needs her Crystal Eye (cannot finish yet)
- Reach Pravoka; defeat Bikke’s pirates; obtain the Ship
- Buy Pravoka gear and spells (Blindga/etc. as budget allows; prioritize weapons)
- Optional: Peninsula of Power EXP route
- Sail / march to Elfheim; learn of the prince’s sleep and Astos
- Clear Western Keep exterior story; accept the crown / Astos thread
- Marsh Cave crown (Ch.3)
- Return Eye to Matoya; Jolt Tonic for elven prince (Ch.3)
Matoya the witch
- Northeast of the bridge, find Matoya’s Cave on the overworld.
- Inside: broomstick NPCs, Matoya herself. She is blind without her Crystal Eye.
- She cannot help the elven prince until the Eye returns. You will steal it from Astos after Marsh Cave (Ch.3).
- Loot any chests in her cave; leave when done.
Pravoka — pirates and the ship
- Travel east along the coast to Pravoka, occupied by pirates.
- Enter the pirate building / approach Bikke as NPCs indicate.
- Fight: Bikke plus pirate adds (or sequential pirate battle depending on PR flow). Focus adds if they outnumber you; keep Cure ready.
- Victory: Bikke stands down and grants the Ship. Board it from the dock.
- Ship controls: sail shallow coastal waters. You cannot yet cross the locked canal near the dwarves — that needs TNT in Ch.3.
Pravoka shops
- Upgrade weapons again — ship money from sea fights comes fast.
- Armor: buy the best each class can wear.
- Magic: expand Black (Fira when available later towns; for now fill Lv1–2 gaps). White: Nul spells / Silence as offered.
- Stock 20+ Potions; Antidotes; Gold Needles if paralysis shows up in bestiary.
Peninsula of Power (ship era)
- Near Pravoka’s waters lies a peninsula / coastline where enemy formation tables pull much harder packs than the surrounding seas.
- In classic versions this was infamous for broken EXP; PR rebalanced encounters but the area can still be a fast grind if you can survive.
- How to use it: Save often. Enter fights only when HP full. Run from nightmare formations. Leave when you gain 2–3 levels.
- If your party is melting, ignore this and grind normal coasts — 100% does not require cheese.
Goal levels before Marsh Cave (next chapter): roughly Lv 10–12 makes the undead and packs safer.
Elfheim & the Western Keep
- Sail south/west as the world map allows to reach the elven lands (Elfheim / Elfland region).
- Enter Elfheim. Shops here sell meaningful upgrades — buy what you can.
- Castle: the Elf Prince sleeps under a curse. NPCs blame the Dark Elf Astos of the Western Keep and speak of a stolen crown in the Marsh Cave.
- Visit the Western Keep. A “king” asks you to retrieve his crown from the Marsh Cave. This is a lie — it is Astos. Play along; you need the crown sequence to unmask him.
- Do not attack yet without the crown. Leave for Marsh Cave in Chapter 3.
Elfheim shop priorities
- Weapons for Warrior/Thief/Red Mage mid tiers.
- White: Protect / Invis / Cura line when stocked.
- Black: Blizzard / Thunder to start covering all three classic elements before Lich/Marilith/Kraken.
Key items & unlocks this chapter
| Unlock | Source | Opens |
|---|---|---|
| Ship | Bikke / Pravoka | Coastal sailing |
| Astos quest flag | Western Keep | Marsh Cave crown objective |
| Matoya Eye quest | Dialogue | Resolves after Astos (Ch.3) |