Chapter 5 checklist
Comfort level: Sea Shrine ~Lv 24–28; Flying Fortress ~Lv 28–32+.
- Visit Gaia; buy late-game gear/spells as affordable
- Fairy / bottle side path for mermaids if required by PR quest order
- Onrac: obtain Oxyale; dive the Sea Shrine
- Full Sea Shrine loot; defeat Kraken; Water Crystal lit
- Unne translates slab; obtain Chime / access to Lufenia secrets
- Lufenia town: learn Warp/Exit lore; shop
- Mirage Tower full clear → Flying Fortress full clear
- Defeat Tiamat; Wind Crystal lit — all four Crystals active
Gaia — northeast highlands
- Airship to the forested / mountainous town of Gaia.
- Shops sell some of the best pre-endgame equipment and high spell tiers. Buy what your classes can equip after Class Change.
- Talk to NPCs about the mermaids, the robot, and the tower in the sky.
- If the fairy-in-a-bottle side content appears in your quest log, resolve it to progress mermaid trust / Oxyale path as the game directs.
Onrac & Oxyale
- Land near Onrac on the western sea.
- Waterfall / mermaid sequences: follow NPCs underwater once you have Oxyale (breathing water).
- Oxyale is mandatory to enter the Sea Shrine (Sunken Shrine) properly.
- Stock Thunder magic, Protect, and raw healing before the dive.
Sea Shrine — Kraken
- Enter the Sunken Shrine. It is large: upper mermaid floors and lower monster floors.
- Explore both directions. Chests include powerful weapons and armor — clear both wings.
- Mermaid NPCs give lore and sometimes items; talk to all.
- Reach the Water Crystal chamber.
Boss: Kraken
- Element: Water Fiend.
- Weak to: Thunder / Lightning every caster turn.
- Threat: Brutal physical hits. Keep Protect up; consider putting Knights in front and Wizards fully topped off.
- After: Water Crystal lit. Surface; restock.
Dr. Unne, Rosetta, Lufenia
- Retrieve the Rosetta Stone / slab from the Sea Shrine if you have not (chest or story handoff in the shrine).
- Visit Dr. Unne (Melmond area scholar) to translate Lufenian.
- With translation, the town of Lufenia becomes understandable. Fly there; talk to everyone.
- Obtain the Chime (or equivalent) that opens the way into the Mirage Tower / sky fortress path.
- Lufenia shops: late spells and gear. Buy Warp/Exit utilities if missing.
Mirage Tower & Flying Fortress — Tiamat
- Enter Mirage Tower in the desert. Climb; loot; defeat guardians.
- At the top, transition into the Flying Fortress (Floating Castle) — multi-floor sci-fi dungeon.
- Loot every floor. This is where many of the game’s best pre-Chaos items live.
- Prepare a full heal before Tiamat’s floor.
Boss: Tiamat
- Element: Wind / Air Fiend; heavy resistances to single elements.
- Plan: Do not lean on one element. Use Flare if learned, Haste + Temper/Saber physicals, Nul spells as needed.
- Threat: Strong multi-target breath / magic. Keep White Wizard on full heal duty.
- After: Wind Crystal lit. All four Crystals are restored — the Temple of Fiends in the present becomes the gateway to the past (Chapter 6).
Before entering the past: complete Excalibur / Adamant and Masamune hunts in Chapter 6’s prep section. You can still free-roam the world with the airship.