Walkthrough · Chapter 4 of 6 · Self-contained

Fire, Ice & Wings

Marilith in the volcano, the Levistone, the airship that opens the planet, and Bahamut’s Class Change — the midgame power cliff.

Chapter goals

Chapter 4 checklist

Comfort level: Gulg ~Lv 17–20; Ice Cavern ~Lv 20–22; Trials ~ same.

  • Canoe to Mount Gulg; full dungeon loot; defeat Marilith (Kary); Fire Crystal lit
  • Ice Cavern clear; obtain Levistone
  • Raise the Airship from the desert / Ryukahn area
  • Citadel of Trials: puzzle floors; obtain Rat’s Tail
  • Cardia Islands: present Rat’s Tail to Bahamut; Class Change all four
  • Re-gear for advanced classes (Knight armor, Ninja weapons, Wizard robes)
  • Sea Shrine / Kraken (Ch.5)
Fiend 2/4

Mount Gulg — Marilith

  1. From Crescent Lake, canoe the rivers to the volcano Mount Gulg.
  2. Lava dungeon: bring Ice magic, Fire-resistant planning, many healing items.
  3. Explore every floor. Chests hide weapons and gil; some paths loop — use the map.
  4. Heal before the summit / crystal chamber.

Boss: Marilith (Kary)

  • Element: Fire Fiend.
  • Weak to: Blizzard / Ice family every turn from Black Mage.
  • Threat: Multi-hit physical attacks can delete a mage. Protect + high HP frontliners matter.
  • Open: Haste fighter, Protect party, Ice spam, Cure on whoever she focuses.
  • After: Fire Crystal lit. Restock immediately.
Dungeon + vehicle

Ice Cavern → Airship

  1. Travel to the Ice Cavern (northern icy overworld; airship not required yet — ship/canoe/walk as map allows).
  2. Slippery ice puzzles / pits: fall intentionally when the path demands; watch for undead and mages.
  3. Loot all chests. The prize is the Levistone (Levistone / Floater).
  4. Exit; take Levistone to the desert where the airship sleeps (Ryukahn Desert region). Use the stone to raise the Airship.
  5. Airship controls: land only on grass / clear terrain. Now the entire overworld is in reach.
First flights: Touch down near Cardia (dragon isles), Gaia, Onrac coast for later, and the Citadel of Trials. Do not rush Flying Fortress without Class Change and Oxyale story.
Power cliff

Citadel of Trials & Bahamut

  1. Airship to the Citadel of Trials (isolated castle).
  2. Inside: teleporter / throne puzzle floors. Read each room: sit on correct thrones, follow warp order until you claim the Rat’s Tail.
  3. Loot side treasures while warping.
  4. Fly to the Cardia Islands (dragon archipelago). Enter Bahamut’s throne room deep in the caves.
  5. Present the Rat’s Tail. Class Change upgrades all four heroes at once.
WasBecomesWhat you gain
WarriorKnightTop armor; low White magic
ThiefNinjaWeapons; low Black magic
MonkMasterPeak fist damage
Red MageRed WizardHigher spell tiers / gear
White MageWhite WizardFull White list including Holy path
Black MageBlack WizardFull Black list including Flare path
After upgrade

Re-shop the world

  • Land in major towns (Gaia, Lefein later, older capitals) and buy every piece of armor your new classes can wear.
  • Knights: fill heavy armor slots. Ninjas: best blades. Wizards: robes + ribbons later if available.
  • Learn remaining mid-tier spells now that charge pools and levels support them.
  • Next story: mermaids of Onrac and the Sea Shrine — Chapter 5.