Light Warriors · Multi-Chapter Route

100% Walkthrough

Six self-contained chapters for the Pixel Remaster. Each page carries full steps, chapter checklists, shops, key items, bosses, and secrets for that stretch of the world — so you can play without hopping the rest of the guide mid-dungeon.

00 · Before you start

How to use this walkthrough

6
Chapters
4
Fiends
PR
Pixel Remaster
  • Edition: Written for the Pixel Remaster — rebalanced stats, working Intelligence, fixed buffs/resists. No Soul of Chaos / GBA bonus dungeons.
  • Party first: Your four classes are permanent (until Class Change upgrades). Read Party before naming anyone if you want a planned run.
  • Magic charges: Eight spell levels, three-of-four spells per level. Must-buys are repeated in each chapter shop block.
  • Vehicles are the map: Bridge → Ship → Canal → Canoe → Airship → Oxyale dive. Never skip a key-item cutscene.
  • 100% for FF I means: all four Crystals, Class Change, Chaos dead, major keys/weapons (Mystic Key tour, Excalibur, Masamune), best gear you can equip. There is no achievement board like modern titles.
Grind philosophy: PR is gentler than NES, but underleveled parties still die to multi-hit fiends. Each chapter lists a comfortable level band. The old Peninsula of Power still works for ship-era EXP.
Chapters

Pick up the crystal path

Quick map

Vehicle & Fiend chain

  1. Bridge — after Garland (Ch.1)
  2. Ship — after Bikke at Pravoka (Ch.2)
  3. Canal open — TNT + Nerrick after Mystic Key tour (Ch.3)
  4. Canoe — after Lich / sages (Ch.3→4)
  5. Airship — Levistone from Ice Cavern (Ch.4)
  6. Class Change — Rat’s Tail to Bahamut (Ch.4)
  7. Oxyale / dive — Onrac mermaids (Ch.5)
  8. Chaos Shrine past — all four Crystals lit (Ch.6)
Also in this guide

Systems pages (optional mid-run)

  • Party — six classes, advanced forms, sample parties
  • Magic — charge system, spell picks
  • Progression — Fiend overview (spoiler-light)
  • Secrets — Peninsula of Power, PR changes